I don't know anything about programming graphics in C++, but in DM it is soooo easy. Of course DM was made to be easy to use, een for idiots like me. Graphics in DM are just icons files (name.dmi) that you program to to represent objects, turf, mobs (mobile objects)... you then make a map file (name.dmm) and place the turf and other objects onto the map. Making GOOD graphics in using the BYOND software (the software that uses DM) though, THAT is hard. You have to program the layer it's in, it's opacity, it's invisibility (still don't quite have that one down

), you have to tell the compiler if the player can interact with the turf or objects... but that's getting away from just graphics. Hopfully I will be able to one day give a big long list for doing graphics in C++ too, and maybe Jave and Unreal someday. One language at a time... but I want to know a lot, because the more you know, the better your chance of getting a good paying job.