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Author Topic: Graphics: DM  (Read 2769 times)
DMDUDE
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« on: December 12, 2009, 08:50:55 AM »

I don't know anything about programming graphics in C++, but in DM it is soooo easy. Of course DM was made to be easy to use, een for idiots like me. Graphics in DM are just icons files (name.dmi) that you program to to represent objects, turf, mobs (mobile objects)... you then make a map file (name.dmm) and place the turf and other objects onto the map. Making GOOD graphics in using the BYOND software (the software that uses DM) though, THAT is hard. You have to program the layer it's in, it's opacity, it's invisibility (still don't quite have that one down Smiley), you have to tell the compiler if the player can interact with the turf or objects... but that's getting away from just graphics. Hopfully I will be able to one day give a big long list for doing graphics in C++ too, and maybe Jave and Unreal someday. One language at a time... but I want to know a lot, because the more you know, the better your chance of getting a good paying job.
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mob/verb/say(msg as text)
   view() << "[usr] says: [msg]"
   world << "[usr] is saying something really dumb!"
   usr << "STOP SPEAKING!!!"
tylerfb11
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« Reply #1 on: December 27, 2009, 05:57:05 PM »

hey, I have a question, is DM really a full-out progrraming language, or is it more of a Interface Development Languge, like Flash? From what i've seen/read about DM, it looks more like a Plug-In-And-Play kind of thing.
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DMDUDE
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« Reply #2 on: December 27, 2009, 07:00:12 PM »

It is only used for making video games. Unlike C++, DM was made just so that people could make MMOs themselves. Have you been to http://www.byond.com? That's the software that uses DM, and it is what I am working on my game on. If I get better at C++, I may switch to that, but untill then DM works for me. And if you have any interest in the game I am working on check out http://www.byond.com/members/Alexanderfasse. That's my page on BYOND.com.
Logged

mob/verb/say(msg as text)
   view() << "[usr] says: [msg]"
   world << "[usr] is saying something really dumb!"
   usr << "STOP SPEAKING!!!"
tylerfb11
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« Reply #3 on: December 27, 2009, 07:09:42 PM »

looks interesting, i think i might just learn DM for myself and see where it takes me. when you create a DM game, do you get and .exe file, or is it a file that must be opened with another program in order to work? like flash must be opened with a program that capible of reading Actionscript (flash's file type) in order to run.
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There are 001100010 kinds of people in the world, those who understand binary, and those who don't.
megamatt280
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« Reply #4 on: December 31, 2009, 09:21:25 AM »

Dme file i think
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DMDUDE
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« Reply #5 on: January 08, 2010, 03:18:34 PM »

Everything needed is with the BYOND software. If you have downloaded it already then you know that by now.
Logged

mob/verb/say(msg as text)
   view() << "[usr] says: [msg]"
   world << "[usr] is saying something really dumb!"
   usr << "STOP SPEAKING!!!"
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